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In the popular sense nowadays gamification is referred to when a game mechanism is applied to a non-game context. Gamification aims to encourage persons to do a specific activity or action. For instance, to increase employees' skills or to change behaviours. Moreover, gamification creates good habits and improves relationships in the group. This activity allows rewarding participants with achievements, levels, points or same times virtual money. To sum up, facts and research confirm that gamification has a good influence on players.

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